Featured#
A single-player 3D stealth and platforming adventure with a mask disguise mechanic.
An action-adventure indie game with puzzles and narrative experiences.
An engine system for integrating branching narratives into a game for the GameFramework3D.
Game Engine Core Tech#
A Heap Memory Allocator for 32-bit and 64-bit.
A minimal C++ game engine framework for 2D games.
A minimal C++ game engine framework for 3D games.
An engine system for integrating branching narratives into a game for the GameFramework3D.
A Maya Plugin to export 3D models to a custom JSON-based mesh file format for the GameFramework3D.
Gameplay Programming#
A single-player 3D stealth and platforming adventure with a mask disguise mechanic.
An action-adventure indie game with puzzles and narrative experiences.
A first-person action-adventure multiplayer game with survival mechanics and a data-driven tech tree.
An alt controller drum rhythm game, where the players play drum beats to combat and fight off the enemies.
The HRSA Game is an interactive learning experience designed for medical preceptors.
A top-down platformer game with boomerang and teleportation mechanics.
Tools Development#
A configuration-driven batch audio tool that normalizes raw audio into Unreal Engine 5 ready WAV files.
EchoP4 helps with common use-case tasks while working with Unreal Engine C++ projects with Perforce integration.
HRSA CCT (Content Creation Tool) is a content creation, editing, generation, and configuration editor developed for the HRSA Game.
Prototypes#
A VR Game designed to inform, educate and train expecting parents about Postpartum Depression.
A Gym Map to showcase the game gun mechanics prototype.